Special offer ends in:
0
Days
0
Hours
0
Minutes

Special Investment Offering. Lead the next generation of VR with VirZOOM.

A man standing on a bridge at night with a city in the background.

VirZOOM, creator of the Meta Quest 3 launch title VZfit and the top-selling Google Earth VR flight app FLY, invites you to invest in next-generation VR with an exciting new 3rd product, code named Raven, poised for launch in Q2 2025. This $1M RegD offering, available only to accredited investors, will fund the completion and marketing of Raven. The addition of this new revenue stream is projected to drive VirZOOM to sustained profitability in 2025. A subsequent larger offering is planned to fund further business expansion.

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Sign up for Updates
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

Total Invested to date

$14,861,271

Min investment:
$1,000.50*
*This minimum includes a 3% investor transaction fee.
Share Price:
$0.58
Offering Type
Equity
Asset Type
Common Stock
i

Number of Investors

2,130

share price

*Actual Minimum Investment is $1,019.92 when including 1.5% investor fee.

Min. Investment

$1,000.50*
*This minimum includes a 3% investor transaction fee.
company HIGHLIGHTS

Proven Market Demand For Our VR

739,970

Lifetime active users as of February 2025
Collaborated to develop FLY

Early-Stage Growth Potential

Source: Grand View Research: Virtual Fitness Market Report

Why Now

VR’s Missing Puzzle Piece

By 2028, over 27 million people will own a VR headset, a 25% increase from today. But as VR is rapidly adopted, its shortcomings, such as smooth locomotion, become more apparent. In these early stages of VR, solutions like ours could be sought after by tech’s biggest names. Our patented tech is commercializing at the perfect time, targeting a market currently valued at  $100M with 565% growth potential in the coming years.

"You've solved the problem of moving through virtual worlds!"
Team Member photo

John Riccitiello
Former Unity Software CEO

PRODUCT

Pioneering the Future of VR Fitness and Gaming

We harness the power of virtual reality to transform physical movement into an addictive gaming experience. With products like VZfit and FLY, we offer immersive VR experiences that combine the thrill of exploration with the benefits of natural motion, catering to a wide audience seeking fun, engaging ways to stay active. It’s all made possible by our patented motion control technology that allows players to move naturally and freely through open worlds.

TRACTION

Proven Success: $3.5M+ in Sales

VirZOOM secured a major development grant from Meta, partnered with Google, and generated over $3.5M in revenue¹. With 1,087,360 lifetime installs as of 2025 and a continuously growing user base, our innovative VR solutions have proven their market appeal and scalability.

Growth

45% Increase in sales in 2024 with addition of FLY

FLY, VirZOOM's groundbreaking VR app, propelled the company into new markets by enabling users to explore the world with motion-controlled flight over Google's 3D earth imagery. Available on Meta Quest and Apple Vision Pro, the app can be ported easily to additional platforms like Samsung MR and Android XR. FLY broadens our appeal to include explorers, gamers, and learners.

Beyond FLY, we are also developing a range of new VR games, from downhill skiing to arena battles, offering something for everyone. The launch of FLY and these new games strengthens our potential for acquisition by a major industry player.

⭐⭐⭐⭐⭐
Beautiful and intuitive

After the recent patch, it works perfectly. Thank you also for reaching out to me promptly. This has been a beautiful experience that I enjoy immensely. Great job!

-Thrawn47113112
⭐⭐⭐⭐⭐
FLY VR – Rediscover the World

With its 1.3 update, FLY VR takes virtual travel to the next level. Featuring dynamic time settings, improved search functionality, and Google Street View integration, you can explore the world like never before – from breathtaking cities to remote natural wonders. Stunning details, realistic lighting, and seamless transitions between ground and sky make every journey unforgettable. The bookmark feature lets you save favorite locations and revisit them anytime. FLY VR isn’t just a game; it’s an immersive experience that captivates. A must-have for explorers and dreamers alike!

-thexronsvr
⭐⭐⭐⭐⭐
Surpassed all expectations!

Having used Google Earth in VR on PC, I honestly didn't think the same could be achieved on the Quest 3 via this app. But in all honesty, it's pretty close. Yes, the processing speed is slower but on the whole everything runs smoothly and the street map feature is also well incorporated. A very worthy purchase that I know I'll use a lot.

-kalsolar
⭐⭐⭐⭐⭐
You can fly!

I’ve always wanted to fly and also go anywhere around the world. With this app, I can now do both. I’ve learned a lot about geography and city locations accidentally as well. Hopefully in the future, it will render in super realistic atmospheres with updates and time. Very fun, I can fly around for hours.

-PlayfulStingray4762
⭐⭐⭐⭐⭐
Brought a tear to my eye (in a good way)

This app shows the true potential of VR in my opinion. I really appreciate the developers regularly updating the app too.

-Eddie_Blaze
⭐⭐⭐⭐⭐
Freakishly cool

So, there goes an hour! The motion controls were easy to learn and pretty soon I was flying freely through Google earth. Zooming up to outer space and the dropping down to Venice to zip through the canals. Whoa. Then over to vermont to check out and fly up some of my favorite ski runs. It’s a treat to be able to fly, and explore the earth. Loving it. And can’t wait to see features later into this.

-VirZoinks

Early Prototype Footage of Project Raven

Market Opportunity

Project Raven and Beyond

The next step in our growth plan is to capitalize on the large market opportunity currently available for games on the Meta Quest platform. Project Raven will help us reach the largest market available and add a third revenue stream for VirZOOM. This will be followed by our entry into the open-world, free-to-play market that has proven so successful on the platform, with multiple titles producing over $100 Million in revenue.

A person riding a bike on a road with a large wheel in an Augmented and Virtual reality game.
BUSINESS MODEL

Our Revenue Model

VirZOOM operates on a dual-revenue model, combining subscription services with pay-per-download offerings and in-app purchases. This approach not only ensures a steady revenue stream but also aligns with our mission to make VR fitness and gaming accessible to a diverse user base, enhancing customer engagement and satisfaction.

Exit Potential

Strategic Pathways to Maximize Investor Returns

Our exit strategy encompasses both short-term and long-term pathways, including potential acquisition by a targeted tech giant such as Apple, Meta, or Google, or through establishing partnerships with leading game publishers. This strategy is designed to leverage our innovative technology and market position to reward shareholders.

Perks

Get Investor Exclusive Benefits

As an early investor in VirZOOM, you’re eligible for exclusive benefits. We also want investors like you to experience our innovations for yourself. All investors get access to our suit of apps FLY , VZFit, and Project Raven. Invest before March 7th, to receive a Simple Agreement for Future Equity (SAFE) at a 50% discount!

Early Bird
until 3/7/25
$25,000+
50% Discount SAFE
I'M READY TO INVEST
Offering
After 3/7/25
$25,000+
25% Discount SAFE

Quest 3S Loaner Program

Are you excited to try the FLY “magical experience” but you don’t have a Meta Quest headset? We have you covered. Sign up to commit to the $25k minimum investment and we’ll send you a Meta Quest 3S loaner. If you decide to move ahead with your investment, keep it as a gift from VirZOOM. (U.S. and Canada only.)

team

Meet the Visionaries Behind VirZOOM

At the heart of VirZOOM's success is a dynamic team of innovators, engineers, and industry veterans with a shared passion for transforming the virtual reality landscape. Our leadership combines 175 years of game design experience with a deep expertise in VR development, bringing to life products that fuse fun and movement.

makers of

Guitar Hero game logo.
Rock Band game logo.
A man wearing a black leather jacket.
Eric Janszen
Co-Founder & CEO

Currently Co-Founder & CEO of VirZOOM, hyperkinetic virtual reality games for fun and fitness. Executive technology industry background in systems software engineering, product marketing, and sales. CEO of two venture-backed companies, EIR Trident Capital and Managing Director Osborn Capital. Osborn Capital achieved nine liquidity events out of 20 investments, including two IPOs and acquisitions by Cisco, Nortel, Microsoft, and EMC. As CEO of two VC-backed companies, Published author in Economics and Finance including Portfolio Penguin, Harper’s Magazine, and Harvard Business Review. Data-over-Audio patent inventor.

A man with a beard and mustache smiling for the camera.
Eric Malafeew
Co-Founder & Chief Technical Advisor

Massachusetts Institute of Technology Master’s Degree Mechanical Engineering and B.S. Mechanical Engineering Virginia Tech. Over 25 years in the video games industry and 5 years in military simulations and robotics. At Harmonix contributed as technical director or lead systems programmer to major title successes including Guitar Hero, Rock Band, Dance Central, and Amplitude. Coded networked cockpit and dynamics simulations of tanks, jets, and helicopters for Lockheed Martin Advanced Simulation. Research fellow at MIT Draper Lab responsible for sensor integration and control systems for Lunar and Mars prototype rovers on NASA grants. As Co-founder of VirZOOM, recruited a highly experienced team of game and sensor developers to revolutionize stationary biking with the power of VR.

A man with a grey shirt.
Jason Warburg
Chief Product Officer

B.S. in Computer and Systems Engineering from Boston University with 19 years in video games industry, including quality assurance, build engineering, level design, technical artist and producer on highly successful titles from Guitar Hero to Rock Band. As CPO, responsible for all aspects of product development and strategy.

A man with a beard and mustache is wearing a shirt.
Robert Collins
Chief Operations Officer

Responsible for brand and product marketing with a focus on maximizing customer acquisition, engagement and retention. Improves brand through recognition, data driven process implementation, and a customer first approach to service, support, and community management.

Advisory board
A man wearing a blue shirt and a white collar.
Jon Goldman
Investor - Venture Partner Greycroft

Based in Los Angeles, Jon was a founder, Chairman and CEO of Foundation 9 Entertainment, the largest independent video game developer in the world at the time with 11 studios and 1000 employees and sold the company in 2006. Foundation 9’s studios created hundreds of video games based on top tier global brands such as Star Wars, The Matrix, The Simpsons and Lord of the Rings Jon is currently a venture partner at Greycroft where he complements his work through his continued involvement as Managing Partner for Skybound, the IP holder of The Walking Dead and other top IPs. Jon focuses on new businesses, including video games and experiential entertainment. Jon provides a wealth of expert game industry advice and contacts to VirZOOM.

A man with a beard and long hair smiling at the camera.
Jeremy Bailenson
Advisor

Founding director of Stanford University’s Virtual Human Interaction Lab, Thomas More Storke Professor in the Department of Communication, Professor (by courtesy) of Education, Professor (by courtesy) Program in Symbolic Systems, and a Senior Fellow at the Woods Institute for the Environment. Bailenson studies the psychology of Virtual and Augmented Reality, in particular how virtual experiences lead to changes in perceptions of self and others. His lab builds and studies systems that allow people to meet in virtual space, and explores the changes in the nature of social interaction. Jeremy advises VirZOOM on technology development and applications of technology to product design.

A man with a gray beard and hair, wearing a navy blue suit smiling at the camera.
Michael Dornbrook
Investor

was responsible for Harmonix’s Finance and Administration. He has handled most of the major deals, such as the game publishing contracts and the Chinese manufacturing. Before joining Harmonix in 1997, he was co-founder and president of Boffo Games. Previously he headed up Infocom’s marketing through most of the 1980s, launching over forty Top-10 bestsellers, and he is particularly proud of championing The Hitchhiker’s Guide to the Galaxy and Leather Goddesses of Phobos. Mike’s highly relevant game industry experience is an invaluable asset in advising on contracts, licensing, and other aspects of VirZOOM’s planning and execution.

A man wearing a gray suit smiling for the camera.
Gaurav Kumar
Investor

is an entrepreneur, author, speaker, angel investor, and an avid golfer, based in Southern California. He is the Founder and CEO of BeyondCodes Inc.—a global leader in Sales and Lead Generation for IT Services, Product Engineering and SaaS-based product companies. Its clients include the top 1000 companies in the world.

Gaurav is a sought-after speaker at sales and marketing conferences. Gaurav’s first book, ‘Demand Generation Tweet, ’ published in 2012, is a compilation of deep insights on the subject of demand generation.

Gaurav is deeply involved in mentoring and angel investing in the startup sphere. He feels passionate about helping founders in their startup journey. He is an active angel investor in dozens of startups across the globe. He is a proud alumnus of the Stanford GSB.

A man wearing glasses, a black suit and a blue shirt.
Peter Nash
Investor

is an international management consultant based in England with special expertise in business strategies development. Peter works with CEOs, board members, and senior executives to develop strategies for companies, divisions, categories, regions and business units of manufacturers of fast-moving consumer goods. He has developed over 60 business strategies for clients across 6 continents. He previously worked at BCG and Accenture before founding his own consulting firm. His education includes MA & MEng degrees with Distinction from Cambridge University, a Certified Diploma in Account and Finance, and an INSEAD MBA. He contributes a commercial strategy perspective to VirZOOM.

A man wearing a black suit and red tie smiles for the camera.
Tim Mertz
Advisor

Senior Director for Collegiate & Community Recreation – HealthFitness - Responsible for Account Management and Business Development teams. While regularly consulting, presenting and developing strategy in the pursuit of new business, he also oversees a national book of collegiate and community recreation teams who successfully provide their campuses and communities with leading edge programs, facility & staff management as well as modern operational and business strategies. Previously Director and General Manager for MIT Recreation since early 2012. He directs the administration and management of all programming and operational aspects of aquatics, fitness, customer service and facility maintenance within our programs and consults with the leadership in Intramural Sports, Club Sports, Varsity Athletics, Physical Education and Facility Operations in the administration of DAPER programs and services. Tim advises VirZOOM on exercise science aspects of product design.

Join the Discussion

Loading Comments

Get Updates

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.