Special Investment Offering. Lead the next generation of VR with VirZOOM.
VirZOOM, creator of the Meta Quest 3 launch title VZfit and the top-selling Google Earth VR flight app FLY, invites you to invest in next-generation VR with an exciting new 3rd product, code named Raven, poised for launch in Q2 2025. This $1M RegD offering, available only to accredited investors, will fund the completion and marketing of Raven. The addition of this new revenue stream is projected to drive VirZOOM to sustained profitability in 2025. A subsequent larger offering is planned to fund further business expansion.
Total Invested to date
$14,861,271
Number of Investors
2,130
share price
Min. Investment
Proven Market Demand For Our VR









Early-Stage Growth Potential

Source: Grand View Research: Virtual Fitness Market Report
VR’s Missing Puzzle Piece
By 2028, over 27 million people will own a VR headset, a 25% increase from today. But as VR is rapidly adopted, its shortcomings, such as smooth locomotion, become more apparent. In these early stages of VR, solutions like ours could be sought after by tech’s biggest names. Our patented tech is commercializing at the perfect time, targeting a market currently valued at $100M with 565% growth potential in the coming years.
"You've solved the problem of moving through virtual worlds!"
John Riccitiello
Former Unity Software CEO
Pioneering the Future of VR Fitness and Gaming
We harness the power of virtual reality to transform physical movement into an addictive gaming experience. With products like VZfit and FLY, we offer immersive VR experiences that combine the thrill of exploration with the benefits of natural motion, catering to a wide audience seeking fun, engaging ways to stay active. It’s all made possible by our patented motion control technology that allows players to move naturally and freely through open worlds.
Proven Success: $3.5M+ in Sales
VirZOOM secured a major development grant from Meta, partnered with Google, and generated over $3.5M in revenue¹. With 1,087,360 lifetime installs as of 2025 and a continuously growing user base, our innovative VR solutions have proven their market appeal and scalability.
45% Increase in sales in 2024 with addition of FLY
FLY, VirZOOM's groundbreaking VR app, propelled the company into new markets by enabling users to explore the world with motion-controlled flight over Google's 3D earth imagery. Available on Meta Quest and Apple Vision Pro, the app can be ported easily to additional platforms like Samsung MR and Android XR. FLY broadens our appeal to include explorers, gamers, and learners.
Beyond FLY, we are also developing a range of new VR games, from downhill skiing to arena battles, offering something for everyone. The launch of FLY and these new games strengthens our potential for acquisition by a major industry player.
Early Prototype Footage of Project Raven
Project Raven and Beyond
The next step in our growth plan is to capitalize on the large market opportunity currently available for games on the Meta Quest platform. Project Raven will help us reach the largest market available and add a third revenue stream for VirZOOM. This will be followed by our entry into the open-world, free-to-play market that has proven so successful on the platform, with multiple titles producing over $100 Million in revenue.
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Our Revenue Model
VirZOOM operates on a dual-revenue model, combining subscription services with pay-per-download offerings and in-app purchases. This approach not only ensures a steady revenue stream but also aligns with our mission to make VR fitness and gaming accessible to a diverse user base, enhancing customer engagement and satisfaction.
Strategic Pathways to Maximize Investor Returns
Our exit strategy encompasses both short-term and long-term pathways, including potential acquisition by a targeted tech giant such as Apple, Meta, or Google, or through establishing partnerships with leading game publishers. This strategy is designed to leverage our innovative technology and market position to reward shareholders.
Meet the Visionaries Behind VirZOOM
At the heart of VirZOOM's success is a dynamic team of innovators, engineers, and industry veterans with a shared passion for transforming the virtual reality landscape. Our leadership combines 175 years of game design experience with a deep expertise in VR development, bringing to life products that fuse fun and movement.
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Currently Co-Founder & CEO of VirZOOM, hyperkinetic virtual reality games for fun and fitness. Executive technology industry background in systems software engineering, product marketing, and sales. CEO of two venture-backed companies, EIR Trident Capital and Managing Director Osborn Capital. Osborn Capital achieved nine liquidity events out of 20 investments, including two IPOs and acquisitions by Cisco, Nortel, Microsoft, and EMC. As CEO of two VC-backed companies, Published author in Economics and Finance including Portfolio Penguin, Harper’s Magazine, and Harvard Business Review. Data-over-Audio patent inventor.
Massachusetts Institute of Technology Master’s Degree Mechanical Engineering and B.S. Mechanical Engineering Virginia Tech. Over 25 years in the video games industry and 5 years in military simulations and robotics. At Harmonix contributed as technical director or lead systems programmer to major title successes including Guitar Hero, Rock Band, Dance Central, and Amplitude. Coded networked cockpit and dynamics simulations of tanks, jets, and helicopters for Lockheed Martin Advanced Simulation. Research fellow at MIT Draper Lab responsible for sensor integration and control systems for Lunar and Mars prototype rovers on NASA grants. As Co-founder of VirZOOM, recruited a highly experienced team of game and sensor developers to revolutionize stationary biking with the power of VR.
B.S. in Computer and Systems Engineering from Boston University with 19 years in video games industry, including quality assurance, build engineering, level design, technical artist and producer on highly successful titles from Guitar Hero to Rock Band. As CPO, responsible for all aspects of product development and strategy.
Responsible for brand and product marketing with a focus on maximizing customer acquisition, engagement and retention. Improves brand through recognition, data driven process implementation, and a customer first approach to service, support, and community management.

Based in Los Angeles, Jon was a founder, Chairman and CEO of Foundation 9 Entertainment, the largest independent video game developer in the world at the time with 11 studios and 1000 employees and sold the company in 2006. Foundation 9’s studios created hundreds of video games based on top tier global brands such as Star Wars, The Matrix, The Simpsons and Lord of the Rings Jon is currently a venture partner at Greycroft where he complements his work through his continued involvement as Managing Partner for Skybound, the IP holder of The Walking Dead and other top IPs. Jon focuses on new businesses, including video games and experiential entertainment. Jon provides a wealth of expert game industry advice and contacts to VirZOOM.

Founding director of Stanford University’s Virtual Human Interaction Lab, Thomas More Storke Professor in the Department of Communication, Professor (by courtesy) of Education, Professor (by courtesy) Program in Symbolic Systems, and a Senior Fellow at the Woods Institute for the Environment. Bailenson studies the psychology of Virtual and Augmented Reality, in particular how virtual experiences lead to changes in perceptions of self and others. His lab builds and studies systems that allow people to meet in virtual space, and explores the changes in the nature of social interaction. Jeremy advises VirZOOM on technology development and applications of technology to product design.

was responsible for Harmonix’s Finance and Administration. He has handled most of the major deals, such as the game publishing contracts and the Chinese manufacturing. Before joining Harmonix in 1997, he was co-founder and president of Boffo Games. Previously he headed up Infocom’s marketing through most of the 1980s, launching over forty Top-10 bestsellers, and he is particularly proud of championing The Hitchhiker’s Guide to the Galaxy and Leather Goddesses of Phobos. Mike’s highly relevant game industry experience is an invaluable asset in advising on contracts, licensing, and other aspects of VirZOOM’s planning and execution.

is an entrepreneur, author, speaker, angel investor, and an avid golfer, based in Southern California. He is the Founder and CEO of BeyondCodes Inc.—a global leader in Sales and Lead Generation for IT Services, Product Engineering and SaaS-based product companies. Its clients include the top 1000 companies in the world.
Gaurav is a sought-after speaker at sales and marketing conferences. Gaurav’s first book, ‘Demand Generation Tweet, ’ published in 2012, is a compilation of deep insights on the subject of demand generation.
Gaurav is deeply involved in mentoring and angel investing in the startup sphere. He feels passionate about helping founders in their startup journey. He is an active angel investor in dozens of startups across the globe. He is a proud alumnus of the Stanford GSB.

is an international management consultant based in England with special expertise in business strategies development. Peter works with CEOs, board members, and senior executives to develop strategies for companies, divisions, categories, regions and business units of manufacturers of fast-moving consumer goods. He has developed over 60 business strategies for clients across 6 continents. He previously worked at BCG and Accenture before founding his own consulting firm. His education includes MA & MEng degrees with Distinction from Cambridge University, a Certified Diploma in Account and Finance, and an INSEAD MBA. He contributes a commercial strategy perspective to VirZOOM.

Senior Director for Collegiate & Community Recreation – HealthFitness - Responsible for Account Management and Business Development teams. While regularly consulting, presenting and developing strategy in the pursuit of new business, he also oversees a national book of collegiate and community recreation teams who successfully provide their campuses and communities with leading edge programs, facility & staff management as well as modern operational and business strategies. Previously Director and General Manager for MIT Recreation since early 2012. He directs the administration and management of all programming and operational aspects of aquatics, fitness, customer service and facility maintenance within our programs and consults with the leadership in Intramural Sports, Club Sports, Varsity Athletics, Physical Education and Facility Operations in the administration of DAPER programs and services. Tim advises VirZOOM on exercise science aspects of product design.
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